Drawing List

  • A100
  • A101
  • A102
  • A103
  • A104

Architectural Conceptualizations will be missed

Architectural Conceptualizations will be missed
Customizable Theatre Concept: King St Wharf: Garu

Toshio Iwai: interface instigator

www.ppadesign.com 

"I've been longing for the feeling of my childhood in the digital world and that is why I've been sticking to relations among media, machine(s), and people through interactive works."http://os.typepad.com/my_weblog/images/iwai3pianoasimage.jpg
Iwai quote from: http://www.dcaj.org/oldgp/97awards/english/person/person01.htma

Iwai is the first internationally-recognized gallery artist also to have lead the creation of several successful commercial videogame projects. This cross-disciplinary ability typifies Iwai's career.
[11]
Iwai's first game was the musical shoot 'em up Otocky (1987), produced in association with ASCII Corporation for the Famicom Disk System, an add-on for the NES available only in Japan.[12] The game is notable for being the first to include creative/procedural generative music. Through association with different game mechanics and player actions, the game plays quantized-in-time musical notes in a variety of digitally synthesized voices. Otocky is a precursor of Rez, Tetsuya Mizuguchi's 2002 Dreamcast and PlayStation 2 game exploring similar themes of player action and musical evolution.[13]
http://www.installationart.net/Images/IwaiWithTenori-On.jpg
Later, leveraging work done on the installation art project Music Insects at San Francisco's Exploratorium, Iwai created another sound-based game for the Super Famicom system called Sound Fantasy.[11] In the game animated insects traverse a grid containing colored dots. As the insects pass over the dots, musical scales, sounds, and graphical effects are triggered. The player can select colors from a palette and paint on the grid, triggering new results and changing the insects’ direction, improvising a visual music performance.[14] However, the game's release was cancelled and it was eventually converted into the PC title SimTunes, published by Maxis, a division of Electronic Arts.[1][15]
Iwai's acclaimed Electroplankton for the Nintendo DS was released in Japan in 2005 and in Europe and North America in 2006.[16] A suite of ten different interactive music and audio toys themed around cartoon plankton and using the novel touchscreen and microphone interface features of the Nintendo DS, Electroplankton draws heavily on Iwai's earlier work, including Composition on the Table.[17]
http://en.wikipedia.org/wiki/Toshio_Iwai#_note-mmcagrandprixprofile

youtube video of Iwai at @ArtFutura05
http://www.youtube.com/watch?v=WQq2aXvIsz4
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Others in the field of Technology/Multimedia/art/interface:
Gregory Barsamian:
http://www.gregorybarsamian.com

http://web.media.mit.edu/~guy/blog/images/06-02-20-3dzoe.jpg

YouTube - Gregory Barsamian animatronic

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Paul De Marinis:
http://urzhiata.emoc.org/images/expo/paul_de_marinis_messenger.jpg
urzhiata.emoc.org/General/p3

YouTube - One Bird - Paul De Marinis

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Heidi Kumao:

http://www.heidikumao.net/

Translator, 2008

Heidi Kumao is an interdisciplinary artist who creates video and machine art to explore ordinary social interactions and their psychological underpinnings. Working at the intersection of sculpture, theater and engineering, she creates “performative technologies.” These devices are designed to re-enact an event, perform a task for the viewer, or mediate her roles as a woman.
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Ellen Zweig:
http://www.ezweig.com/
http://www.theaea.org/cec_cac/ceccac06/cecpix/ellen_z.jpg

ELLEN ZWEIG is an artist who works with text, audio, video, performance and installation. In her installations, she uses optics to create camera obscuras, video projection devices, and miniature projected illusions.

http://astro.temple.edu/~sdrury/speakers/zweigBio.html
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hopefully with time this list will continue to grow.


www.ppadesign.com

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